The end game has been reached. And it comes in the form of a green plain that rolls out infinitely under a clear blue sky, covered in the soft rush of wind, or perhaps in the constant hum of a waterfall. Continue reading
As the release of Nintendo’s Wii U grows ever closer day by day, it brings with it the promise of a new Super Smash Bros. title at some point during the console’s lifespan. Considering that Super Smash Bros. Brawl was not hugely dissimilar to Melee in terms of scope, many will be excited to see what kind of improvements will come along with the Wii U’s increased hardware power: the detail of the models and stages, the size of the roster, the range of game modes, the quality of online play.
And whilst these possibilities are quite exciting, I’m a little more interested in how Nintendo will handle some of the finer, less tangible details – many of which will likely not be all that easily communicated via press release screenshots or promotional trailers. Continue reading