The player’s home and base of operations in the world of Santa Destroy is a first floor motel room, perpetually rented by the game’s slacker otaku protagonist, Travis Touchdown. Far from the dingy, cockroach-infested dump you’d expect, the room is clean and comfortable, cozy even. Continue reading
As the release of Nintendo’s Wii U grows ever closer day by day, it brings with it the promise of a new Super Smash Bros. title at some point during the console’s lifespan. Considering that Super Smash Bros. Brawl was not hugely dissimilar to Melee in terms of scope, many will be excited to see what kind of improvements will come along with the Wii U’s increased hardware power: the detail of the models and stages, the size of the roster, the range of game modes, the quality of online play.
And whilst these possibilities are quite exciting, I’m a little more interested in how Nintendo will handle some of the finer, less tangible details – many of which will likely not be all that easily communicated via press release screenshots or promotional trailers. Continue reading
The summit of the Tiger’s Nest is one of the most memorable locations in Red Steel 2 simply because it is so unlike any location the game has shown you beforehand. Whereas previously you had come across sun-baked Wild West outposts mishmashed with high-tech bases, neon signs and Japanese architecture, the summit presents you with a dreamlike, ethereal atmosphere. Continue reading
No More Heroes
The Californian desert town of Santa Destroy evokes a surreal, isolated atmosphere. Despite being quite a large town (complete with its own baseball stadium), the streets and shops are relatively devoid of life, with only a few vehicles and pedestrians milling around outside. The lack of a soundtrack whilst running about on foot only adds to the quiet of the place. Continue reading